You could try strapping a kinect to a bike helmet instead of the sonar sensors and report the distance to the closest objects that it can see<br><br><div class="gmail_quote">On Wed, Dec 22, 2010 at 8:57 AM, Adam Skory <span dir="ltr"><<a href="mailto:askory@gmail.com">askory@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">Very, very nice project. I'm definitely going to need to take a good<br>
look at this before embarking on any haptic range-finding project of<br>
my own. :)<br>
<div><div></div><div class="h5"><br>
On Tue, Dec 21, 2010 at 4:55 PM, Eric Boyd <<a href="mailto:mrericboyd@yahoo.com">mrericboyd@yahoo.com</a>> wrote:<br>
> <a href="http://blog.makezine.com/archive/2010/12/project_halo_helps_you_navigate_wit.html" target="_blank">http://blog.makezine.com/archive/2010/12/project_halo_helps_you_navigate_wit.html</a><br>
><br>
> HALO = haptic assisted locating obstacles<br>
><br>
> Looks like it works pretty well, although they do move rather slowly.  I<br>
> think it's really unfair to have the walls move like that though -<br>
> totally unrealistic.  I'd much rather see them film people walking<br>
> though a regular office (with cubicles or whatever).<br>
><br>
> Eric<br>
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