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To get general models of the kitchen I would *strongly* recommend
sketchup, it's quick, effective, and fairly easy to use. Blender is
more of a tool designed for professionals, and the learning curve is
very high. It's highly likely that you'd give up on the project
before getting a hang of Blender.<br>
<br>
So, beyond that, serious texturing is actually really hard.
Personally I'd suggest avoiding that whole later half. But if you do
end up trying to do that, a game engine, such as UE3 or Unity, would
be well suited to a textured and walkthrough-able environment. But
even though most of the editors for such engines do support some
form of modelling I'd still recommend that you do the modelling in a
seperate editor such as sketchup and then figure out the import
pipeline later.<br>
<br>
Indy<br>
<br>
On 5/16/2011 1:03 PM, Frantisek Apfelbeck wrote:
<blockquote cite="mid:401863.39633.qm@web111514.mail.gq1.yahoo.com"
type="cite">
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<div style="font-family:bookman old style,new
york,times,serif;font-size:12pt">Hi to all,<br>
For the time being I want to model a food hacking base = kitchen
with dinning room and attached facilities so model of interior.
<br>
<br>
The basic model is for getting the size of the tent right. The
second phase is going to be addition of kitchen stations and
equipment to be able to pick up the most effective design. I
would love to have it later on with "textures" meaning not just
an empty boxes with a sign "stove" but "kind off photo image" of
stove with oven, cutting boards, more or less basic 3D of
functional kitchen drawn or photo type of graphics. <br>
<br>
It would be amazing to have the final facility once it is build
fully scanned or "interactive" so you can kind of walk around
see the things, read the outputs from thermometers etc. It may
get to that point or it may stay quite small and simple but at
least basic functional design of the facility to determine it's
size and plan the effective design is necessary. <br>
<br>
It is important to realize that we are trying to create "the
best" model of kitchen for this type of events (4-10 days of out
door cooking) for 30-60 people being fed. It is not going to be
perfect the first time but it would be cool to have it as good
as we can get, spending decent amount of energy in the project.
I certainly want to take it further on "next" event. <br>
<br>
For the modeling I've been recommended till now<br>
<br>
google sketchup<br>
<div><span><a moz-do-not-send="true" target="_blank"
href="http://sketchup.google.com/">http://sketchup.google.com/</a></span><br>
<br>
</div>
<div style="font-family:bookman old style, new york, times,
serif;font-size:12pt">tinkercad<br>
<span><a moz-do-not-send="true" target="_blank"
href="http://tinkercad.com/">http://tinkercad.com/</a></span><br>
<br>
blender<br>
<span><a moz-do-not-send="true" target="_blank"
href="http://www.blender.org/">http://www.blender.org/</a></span><br>
<br>
Keep me posted and if someone at 091 labs would be willing to
help me to learn the basics how to work with one of the
programs mentioned above that would be great!<br>
<br>
Sincerely,<br>
<br>
Frantisek<br>
<br>
<div style="font-family:times new roman, new york, times,
serif;font-size:12pt"><font face="Tahoma" size="2">
<hr size="1"><b><span style="font-weight: bold;">From:</span></b>
"Nicholas "Indy" Ray" <a class="moz-txt-link-rfc2396E" href="mailto:arelius@gmail.com"><arelius@gmail.com></a><br>
<b><span style="font-weight: bold;">To:</span></b>
<a class="moz-txt-link-abbreviated" href="mailto:Noisebridge-discuss@lists.noisebridge.net">Noisebridge-discuss@lists.noisebridge.net</a><br>
<b><span style="font-weight: bold;">Sent:</span></b> Mon,
May 16, 2011 8:12:27 PM<br>
<b><span style="font-weight: bold;">Subject:</span></b>
Re: [Noisebridge-discuss] 3D model interior open source
simple<br>
</font><br>
Well, it depends, What are you trying to model, and what do
you plan to do with the end result?<br>
<br>
Indy<br>
<br>
<div class="gmail_quote">On Mon, May 16, 2011 at 8:36 AM,
Frantisek Apfelbeck <span dir="ltr"><<a
moz-do-not-send="true" rel="nofollow"
ymailto="mailto:algoldor@yahoo.com" target="_blank"
href="mailto:algoldor@yahoo.com">algoldor@yahoo.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex;">Greetings
to sunny SF from very "unsunny" Galway!<br>
<br>
I've another small dead line coming my way which is
about the food hacking base<br>
which we are going to build up at the summer at CCC.
I've decided to make a 3D<br>
plan of the project and I wonder if you could recommend
me some open source<br>
rather easy to use tool to do the model (2D and 3D).
I'll have to work on it<br>
probably by myself so good tutorials/manuals would be
handy.<br>
<br>
Below are the two programs which I hope may be handy.
I'm working on the 2D<br>
plans for now in Libre Office Impress.<br>
<br>
Thanks a lot,<br>
<br>
Sincerely,<br>
<br>
Frantisek<br>
<br>
<br>
What program to use for 2D model?<br>
<br>
Options:<br>
Sweet Home 3D<br>
<br>
<br>
What program to use for 3D modeling?<br>
<br>
Options:<br>
Sweet Home 3D<br>
Unity<br>
<br>
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