[Cyborg] Fw: Fwd: Brainwaves

Eric Boyd mrericboyd at yahoo.com
Sun Oct 21 17:57:22 UTC 2012

I managed to corner Chris, their lead tech dev at digifest yesterday for 
about 10 minutes of questions, and I pressed him on exactly this: what's 
the difference between this and neurosky?

He claimed that noise would be slightly reduced, but also said that he 
doesn't think there will be substantial improvement in signal because of 
electronics.  The main difference that we talked about for quite a bit 
was comfort and conformity.  We both had the same experience with the 
neurosky, which is that after about 10 minutes, it starts to hurt to 
keep wearing it.

The Interaxon one has been designed to be a lot more comfortable. The 
electrodes are actually conductive rubber, and the entire thing is kind 
of rubbery, so it has a lot of flexibility to conform easily to the 
size/shape of your head. He claims that with the better contact between 
your skin and the device, signal is improved as well.

In my opinion the increased comfort and better looks will make a big 
difference in terms of my ability to actually wear the thing for long 
periods of time, and that in turn opens up a lot more applications.  If 
it's as comfortable as he claims, I can even see using it for Quantified 
Self type things, where you just want to passively collect data about 
your mental state for hours on end while you work(/procastinate).  I 
imagine combining it with something like RescueTime would be super 

I only got to see/handle a non-functional mockup though, so it's hard to 
know how much hype he was selling me.  It can hardly be worse than the 
neurosky though, comfort wise.  Anyway, after sleeping on, I sprung for 
the Earliest Bird today :-).


On 10/20/12 7:30 PM, Sean Cusack wrote:
> I had some weird questions on this too. Coming from a guy who wants to 
> try to use EEG to make big giant flame effects go boom, I'm confused 
> as to why this is different from the Neurosky headsets, or any of the 
> hacks available on the market. Is it merely looks? Or is there 
> something more to the story that I am missing? Note that all I want to 
> do is (essentially) turn an LED on or off based on an attentive vs. 
> meditative state.
> ...and by LED I mean flame cannon...but the idea is pretty much the same!
> Sean
> On Sat, Oct 20, 2012 at 11:20 AM, Todd Anderson <todicus at gmail.com 
> <mailto:todicus at gmail.com>> wrote:
>     I like the campaign, and the look of the device; I am left with a
>     lot of questions about noise and other specifications.  What
>     version of Bluetooth, for example?  I assume they are using an
>     active ground (6 electrodes = 2 channels), though they say "4
>     sensors" at one point in the video.
>     Controlling huge lights very far away is always cool!
>     On Sat, Oct 20, 2012 at 6:00 AM, Eric Boyd <mrericboyd at yahoo.com
>     <mailto:mrericboyd at yahoo.com>> wrote:
>         http://www.indiegogo.com/interaxonmuse
>         $135 (for now) for an actually decent looking EEG headset!
>         Eric
>         ---------- Forwarded message ----------
>         From: Rohan Jayasekera <1 at sympatico.ca <mailto:1 at sympatico.ca>>
>         Date: 20 October 2012 03:46
>         Subject: Brainwaves
>         I’m part of this cool project for which a crowdfunding campaign
>         launched a few minutes ago:
>         http://www.indiegogo.com/interaxonmuse . Thanks to Brad
>         Templeton for
>         having unwittingly introduced me to Interaxon’s CEO Ariel
>         Garten (I
>         was already a fan of Interaxon’s but had not met anyone there).
>         If you want one, by pledging quickly you can get the best price (I
>         just did for myself).
>         Feel free to pass this on to anyone else who might be interested.
>         Rohan
>         _______________________________________________
>         Cyborg mailing list
>         Cyborg at lists.noisebridge.net <mailto:Cyborg at lists.noisebridge.net>
>         https://www.noisebridge.net/mailman/listinfo/cyborg
>     -- 
>     http://www.octotod.net
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