[Noisebridge-discuss] FW: Call for One-Button Objects

Mitch Altman maltman23 at hotmail.com
Sat Feb 20 19:18:17 UTC 2010


This seems like something cool for some people.  They are looking for projects that have one button.  The deadline for submission is March 1st.  So, start pushing that button!

 

Mitch.

 


 
> -------- Original Message --------
> Subject: info about One-Button Objects
> Date: Mon, 15 Feb 2010 21:36:13 -0800
> From: Heather Kelley <moboid at gmail.com>
> Reply-To: moboid at moboid.com
> To: mitch at cornfieldelectronics.com
> 
> 
> 
> Hi Mitch!
> 
> Here is our Call for One Button Objects:
> http://www.kokoromi.org/gamma4call/one-button-objects/
> 
> For reference here is the Call For Games for the software games:
> http://www.kokoromi.org/gamma4call/
> 
> And here's the site for the one-key button project.
> http://blog.flipwork.nl/?x=entry:entry081009-142605
> 
> The text below is info from the designer of that project, about the
> possibility of adapting his current design to the needs of the event.
> As I mentioned, we are still in the process of selecting games so we
> don't know exactly what controls are going to be used. What we would
> probably do is require the selected game creators to give us revised
> builds that standardize their input keys so that all of the firmware can
> be standardized.
> 
> "Creating multiple versions of the firmware, mapping to different keys
> to support 4 unique players is easily done.
> Another possibility, which I will explore in the coming day(s), is to
> update the project to support 4 switches instead of 1 switch, each
> switch simulating different key-presses. This should be not too
> difficult since there are still 3 unused IO ports in the current design.
> This would allow 4 player games with just one 4-key-keyboard circuit.
> Creating different firmware versions to match the final 6 games is also
> not too big of a hassle, although it would be a lot nicer to have all 6
> games using the same key mappings. Especially when you think of having a
> couple of back-up circuits; the more different firmware versions we
> create, the more different back-up circuits we'll need. (don't worry
> about the reliability though, I have built more than 20 of these
> circuits and I never encountered any failures)
> In terms of durability, there should be no problem, any standard push
> button switch can be interfaced with this circuit, also vandal-resistant
> ones ;-)
> To increase reliability I do suggest to use a standard USB cable to
> connect to the computer instead of the USB-plug made from strip-board
> which I used in the example on my blog. This way the whole circuit can
> be put in a 'black box' and should be able to handle all the abuse.
> I will work tomorrow on the upgrade of the firmware to support 4
> switches, since I realize that there is not a lot of time left for
> development."
> 
> 
 		 	   		  
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