[Noisebridge-discuss] PyGameSF meetup Tuesday March 2nd 6pm @ the strong room in the Main San Francisco Public Library (Tomorrow)

Harry Tormey slander at unworkable.org
Tue Mar 2 18:18:05 UTC 2010


Hi All,
Just a quick update to say that their has been a mixup with the room
booking at the library. This month's meet up will take place in the
Sycip room on the fourth floor of the library and not the stong room.


On Mon, Mar 01, 2010 at 12:00:00PM -0800, Harry Tormey wrote:
> Hi All,
> The March PyGameSF meet up will be at the STONG conference room on the
> first floor of the main San Francisco public library beside civic
> center BART. The library closes at 8pm so we will reconvene to frjtz
> on hayes street for dinner/drinks afterwords.This month's
> presentations are:
> 
> * Patrick Stinson: Embedding Python as a Realtime Audio Scripting Engine. 
>   Topics will include separation and communication between the application and
>   scripting engine, why Python is "safe" for audio work including empirical
>   performance metrics, and caveats related to multithreaded processing as
>   performance requirements increase. I will share my experiences using the
>   standard CPython implementation to research and develop a state-of-the-art 
>   scripting engine for the Play professional sampling engine 
>   (http://www.soundsonline.com).
> 
>   Patrick is not based out of the bay area so this is a unique opportunity to talk 
>   to him about his experiences using python in this way with a commercial audio 
>   product. 
> 
> * Shandy Brown : Structuring Your Game's Code.                                                                                                                                                                                             
>   One approach to designing video games with a focus on rapid development and 
>   networked multiplayer capabilities.  Shandy Brown will highlight key ideas in 
>   his tutorial (http://ezide.com/games/writing-games.html).  Fundamental topics
>   such as event-based design, defining your game model, and separating the model 
>   and the view will be covered. 
> 
> PyGame SF is an informal group meet up in San Francisco for Software
> engineers interested in python, OpenGL, audio, pygame, SDL,
> programming and generally anything to do with multimedia development.
> The format of our meetings typically involve several people giving
> presentations on projects they are developing followed by group
> discussion and feedback.
> 
> If anyone else would like to give a micro presentation, show demos or
> just talk about what they are doing or generally give examples of any
> relevant software they are working on please feel free to head along
> 
> To subscribe to the pygamesf mailing list simply email
> pygame-sf+subscribe at unworkable.org
> -- 
> Harry Tormey
> Co Founder P2P Research
> http://p2presearch.com
> Founder PyGameSF
> http://pygamesf.org
> Software Engineer Digidesign
> http://digidesign.com
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> Noisebridge-discuss at lists.noisebridge.net
> https://www.noisebridge.net/mailman/listinfo/noisebridge-discuss

-- 
Harry Tormey
Co Founder P2P Research
http://p2presearch.com
Founder PyGameSF
http://pygamesf.org
Software Engineer Digidesign
http://digidesign.com



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