[Rack] Opening up gaming ports

Robert Fletcher lobatifricha at gmail.com
Tue Aug 17 20:19:25 UTC 2010

Thanks Jonathan,

While I might take issue with some of the arguments people have put forth
(our sessions have been anything but unsociable and distracting is a term
that can apply to a lot of things that go on at Noisebridge) I can see how
it doesn't necessarily fit the stated purpose of the space.  However,
Noisebridge has become a lot of things to a lot of people, a fair share of
which are equally outside the bounds of what has been written down, e.g.
having a movie server or DnD and Go on Sundays.  I'm not arguing against
them, only that NB is a lot bigger than what our bio page describes.  And it
happens to be the perfect place for a LAN party.  I think of it as research
for my future career as a video game developer.

All that being said, I was intending to talk with the attendees during the
next session to gauge their interest in maybe transitioning to a half and
half session of playing and developing games.  Maybe fill in some of the
areas not covered by the Unity class on Wednesdays.

I appreciate the help.  We've got a couple of network guys who play
Saturdays, so they can probably help sort this out.  I just wanted to make
sure we wouldn't be stepping on any toes before setting them loose.


On Tue, Aug 17, 2010 at 12:05 PM, Jonathan Lassoff <jof at thejof.com> wrote:

> On Sun, Aug 15, 2010 at 11:51 AM, Robert Fletcher
> <lobatifricha at gmail.com> wrote:
> > Salutations and greetings to our honorable Noisebridge ops team.
> >
> > I have a quick question/request for you.  We've been organizing a video
> > gaming LAN party at Noisebridge on Saturday evenings for the past few
> weeks,
> > but we've been unable to access outside servers to tap into some larger
> > games.  I'm told by others who know more than I do that this could be
> > because UDP ports 27000-27050 (for Valve games) are blocked by our
> > firewall.  I was wondering if you might be able to open up those ports
> > and/or make any other changes to the network that would keep us from
> playing
> > online.  I'll be happy to drop in to help test settings one night this
> week
> > if that would be of any use to you.  Also, in case it's useful, we were
> able
> > to play online 3 weeks ago, but not for the past 2 weeks.
> For what it's worth, I'm not really interested in supporting gaming at
> Noisebridge since I don't think it really supports the ideals that
> Noisebridge is founded upon.
> That being said, I'm not totally against it either, and I'd like our
> network to work for anyone and for any purpose, regardless of the
> application.
> As far as I know, there should be nothing outright blocking UDP
> traffic, however it may not be getting NATed well (or at all). In the
> current default route out of the network at Noisebridge, it will
> direct you over our Monkeybrains link. Unfortunately, this will NAT
> you twice (once internally, once inside of Monkeybrains), so heavy use
> of many UDP sessions will be pretty heavy on intermediary NAT boxes.
> If you want some lower-latency, single-NATed connectivity, you can:
>  * Get an IP with DHCP
>  * Manually change your default route to (router that
> routes over Sonic.net)
> Cheers,
> jof

Robert T. Fletcher
"Luck is what happens when preparedness meets opportunity—and opportunity is
there all the time." – Earl Nightingale
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