[Noisebridge-discuss] Zombie simulator (with nukes!)

Sai Emrys noisebridge at saizai.com
Sun Sep 27 00:19:48 UTC 2009


Y'all may find this interesting:
http://ccl.northwestern.edu/netlogo/models/community/Zombie%2520Infection%25202

To run it in your browser (w/ Java):
1. go to http://ccl.northwestern.edu/netlogo/models/community/run.cgi?Zombie%20Infection%202.1215.690.0
2. click 'setup'
3. click 'go'

Clicking 'setup' will (randomly) reset the simulator.

It's a zombie infection simulator written by Alex Fink & me which does:
* zombies (w/ time to eat, lifespan / increased lifespan from eating,
and ability to break down walls)
* civilians (w/ panicability and breeding speed)
* military (w/ ability to recruit back up to their starting numbers,
and ability to use pocket nukes under duress that will take out a
bunch of zombies at once)

The defaults make for a fairly balanced war, and zombies will tend to
make warrens.

Zombie aging is off by default; if you turn it on you'll notice that
they survive much more poorly. Civilian panic duration very
significantly helps zombies - most of their kills are made by
panicking civilians (or military!) running into them.

The AI is pretty simple - zombies shamble towards the first thing they
see (whether zombie, civilian, or military) and convert it if they get
it first; military runs towards zombies, or failing that, areas of
panic; and civilians run blindly away from zombies (... often into
another one).

But it's fun to play with.

Feel free to use it however you like under Creative Commons license
by-sa (i.e. credit us and share any improvements you make).

We'd love to hear your comments, feedback, etc.

- Sai



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