[Noisebridge-discuss] locker dead drop... possible?

Lilia Markham liliakai at gmail.com
Sun Nov 28 10:01:41 UTC 2010


Just guessing, but I would assume it depends on the location/system in
question. I believe my gym will let members reserve a locker indefinitely,
but they are the provide-your-own-padlock kind. By the way, I went through
the first 3 games of nonchalance a couple weeks ago and I'd love to get
involved in projects of this nature if you're looking for co-conspirators...

also, FYI... out of curiosity I tried to google some actual coin-op locker
locations in the city, but the only ones I found for sure are at the
trampoline park in the presidio.

good luck!

-Lilia


On Sun, Nov 28, 2010 at 12:16 AM, Ever Falling <everfalling at gmail.com>wrote:

> i'm wondering if anyone knows the policy regarding those lockers you find
> in train stations or amusement parks where you insert a quarter, take the
> key, and lock up your items and then when you come back and open the locker
> you get the quarter back. If something is left in the locker for more than a
> few days do they reset the locker with a new key and dump whatever is
> inside? Is there a difference in policy for the lockers that take your money
> opposed to the ones that give the quarter back? I'm asking because i'm
> thinking of using one of these lockers in a low profile location (like a
> swimming pool or gym or something so they don't think "oh crap terrizm it's
> a bomb inside!") as a dead drop for a clue in a puzzle and i don't want it
> to be reset before the person is able to get there. also i'm hoping to use
> one with the quarter return feature so that the quarter itself might be part
> of the clue. is there a specific name for those types of lockers? I'd really
> like it to be like in MIB 2 where a locker in a train station is left alone
> for a long time (enough to house a little alien town!). thanks for any help.
>
> --
> Trying to fix or change something, only guarantees and perpetuates its
> existence.
>
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