[Noisebridge-discuss] 3D model interior open source simple
Nicholas "Indy" Ray
arelius at gmail.com
Mon May 16 20:32:00 UTC 2011
To get general models of the kitchen I would *strongly* recommend
sketchup, it's quick, effective, and fairly easy to use. Blender is more
of a tool designed for professionals, and the learning curve is very
high. It's highly likely that you'd give up on the project before
getting a hang of Blender.
So, beyond that, serious texturing is actually really hard. Personally
I'd suggest avoiding that whole later half. But if you do end up trying
to do that, a game engine, such as UE3 or Unity, would be well suited to
a textured and walkthrough-able environment. But even though most of
the editors for such engines do support some form of modelling I'd still
recommend that you do the modelling in a seperate editor such as
sketchup and then figure out the import pipeline later.
Indy
On 5/16/2011 1:03 PM, Frantisek Apfelbeck wrote:
> Hi to all,
> For the time being I want to model a food hacking base = kitchen with
> dinning room and attached facilities so model of interior.
>
> The basic model is for getting the size of the tent right. The second
> phase is going to be addition of kitchen stations and equipment to be
> able to pick up the most effective design. I would love to have it
> later on with "textures" meaning not just an empty boxes with a sign
> "stove" but "kind off photo image" of stove with oven, cutting boards,
> more or less basic 3D of functional kitchen drawn or photo type of
> graphics.
>
> It would be amazing to have the final facility once it is build fully
> scanned or "interactive" so you can kind of walk around see the
> things, read the outputs from thermometers etc. It may get to that
> point or it may stay quite small and simple but at least basic
> functional design of the facility to determine it's size and plan the
> effective design is necessary.
>
> It is important to realize that we are trying to create "the best"
> model of kitchen for this type of events (4-10 days of out door
> cooking) for 30-60 people being fed. It is not going to be perfect the
> first time but it would be cool to have it as good as we can get,
> spending decent amount of energy in the project. I certainly want to
> take it further on "next" event.
>
> For the modeling I've been recommended till now
>
> google sketchup
> http://sketchup.google.com/
>
> tinkercad
> http://tinkercad.com/
>
> blender
> http://www.blender.org/
>
> Keep me posted and if someone at 091 labs would be willing to help me
> to learn the basics how to work with one of the programs mentioned
> above that would be great!
>
> Sincerely,
>
> Frantisek
>
> ------------------------------------------------------------------------
> *From:* "Nicholas "Indy" Ray" <arelius at gmail.com>
> *To:* Noisebridge-discuss at lists.noisebridge.net
> *Sent:* Mon, May 16, 2011 8:12:27 PM
> *Subject:* Re: [Noisebridge-discuss] 3D model interior open source simple
>
> Well, it depends, What are you trying to model, and what do you plan
> to do with the end result?
>
> Indy
>
> On Mon, May 16, 2011 at 8:36 AM, Frantisek Apfelbeck
> <algoldor at yahoo.com <mailto:algoldor at yahoo.com>> wrote:
>
> Greetings to sunny SF from very "unsunny" Galway!
>
> I've another small dead line coming my way which is about the food
> hacking base
> which we are going to build up at the summer at CCC. I've decided
> to make a 3D
> plan of the project and I wonder if you could recommend me some
> open source
> rather easy to use tool to do the model (2D and 3D). I'll have to
> work on it
> probably by myself so good tutorials/manuals would be handy.
>
> Below are the two programs which I hope may be handy. I'm working
> on the 2D
> plans for now in Libre Office Impress.
>
> Thanks a lot,
>
> Sincerely,
>
> Frantisek
>
>
> What program to use for 2D model?
>
> Options:
> Sweet Home 3D
>
>
> What program to use for 3D modeling?
>
> Options:
> Sweet Home 3D
> Unity
>
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