[Noisebridge-discuss] Noisebridge-discuss Digest, Vol 58, Issue 31

LinkReincarnate linkreincarnate at gmail.com
Fri Aug 31 17:37:22 UTC 2012


@Jake is security through obscurity security at all?

On Fri, Aug 31, 2012 at 5:00 AM, <
noisebridge-discuss-request at lists.noisebridge.net> wrote:

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> Today's Topics:
>
>    1. Sensors, Lights, Games, oh my! (Chelsea Howe)
>    2. /usr/tools (maestro)
>    3. Re: /usr/tools (Mike Schachter)
>    4. End Comments, was /usr/tools (Lee Sonko)
>    5. Re: End Comments, was /usr/tools (Jeffrey Carl Faden)
>    6. A few minutes late to lab (Jeffrey Carl Faden)
>    7. sorry if the gate isn't working (Danny O'Brien)
>    8. Re: sorry if the gate isn't working (Eric W. Rasmussen)
>    9. Re: sorry if the gate isn't working (Mitch Altman)
>   10. Re: sorry if the gate isn't working (Eric W. Rasmussen)
>   11. Re: sorry if the gate isn't working (Danny O'Brien)
>   12. Re: sorry if the gate isn't working (Jake)
>
>
> ---------- Forwarded message ----------
> From: Chelsea Howe <howe.chelsea at gmail.com>
> To: noisebridge-discuss at lists.noisebridge.net
> Cc:
> Date: Thu, 30 Aug 2012 12:44:55 -0400
> Subject: [Noisebridge-discuss] Sensors, Lights, Games, oh my!
> *(First time poster: enormous apologies for any breach of protocol!)*
>
> Hello make-savvy guys and gals!
>
> I am working on an installation game that is light/sensor/peripheral
> heavy, but have no background in electronics. Even just to put together a
> budget for a grant/Kickstarter, I need to know more-- that's where I'm
> hoping you can help!
>
>
> Here's a short pitch for the game:
>
> *Ouiji is a surreal, collaborative experience that uses a network of
> sensors, lights, and displays to blend a physical space with a digital
> world. An installation game that takes place in one room, Ouiji is a
> beautiful, interactive work of art - an enchanting combination of textures,
> colors, lights and sounds that's gorgeous on its own, but with more
> players, and more input, both the physical and digital worlds blossom.*
>
> *Players work together not only to discover and unlock the hidden
> sensors, but understand how their input contributes to shaping the digital
> world. Keeping the physical world a priority, sensors aren't just standard
> game controllers - they're things like trackballs embedded in wooden posts,
> dance pads hidden under patterned carpets, laser harps in dark corners, and
> maybe even a "smart rock" (phone encased in jagged acrylic). *
>
> *The game itself is more experiential - there aren't explicit goals. It
> is a world to explore, understand, and enjoy, alone or with others.
> Different areas of the digital world use different combinations of the
> physical sensors, but only after players unlock and understand them all can
> they reach the peak of the monolith.*
>
>
> Do you have any insight on what it would take, from an electronics
> standpoint, to bring this project to life? Specifically:
>
>    - What sort of sensors/controllers are out there that could help us
>    with this? (I'm open to anything - heat, pressure, humidity, motion!)
>    - Are they chips, peripherals, do they come with USB or bluetooth
>    connectors or would they have to be soldered? (What level of effort are we
>    looking at per sensor to make it functional and get it talking to
>    something?) (We also would LOVE everything to be ultimately wireless - is
>    that realistic?)
>    - In regards to the lights, are there particular brands of
>    lights/light set ups/light strands that are perfect for this sort of thing?
>    - What software would we need to get all of these things talking to
>    each other and synchronized?
>    - Super rough estimate, supposing we had about 10 different kinds of
>    input, can you give us a super rough ballpark estimate of what it would
>    take to get everything ordered, assembled, and functional? (Time, $$ for
>    parts, etc)
>
>
> If you're interested in contributing to the project itself - that's even
> more awesome, and let me know! But at this point more information so I know
> what to look (and budget) for would be so appreciated and helpful.
>
>
> Thank you so much for reading,
>
> Chelsea Howe
>
> @manojalpa
>
>
> ---------- Forwarded message ----------
> From: maestro <maestro415 at gmail.com>
> To: Noisebridge-discuss <Noisebridge-discuss at lists.noisebridge.net>
> Cc:
> Date: Thu, 30 Aug 2012 13:03:18 -0700
> Subject: [Noisebridge-discuss] /usr/tools
> # to most this is common sense...
>
> # to others please don't leave NB tools>>
> # in the sink(s) in water as they will oxidize>>
> # and become jankee.
>
> # if you're cleaning them, excellent! and thanks...
> # if they need further deep cleaning stage them>>
> # somewhere in the dirty room and we'll try to get>>
> # some tool cleaner to submerge them in and some
> # de-oxidizer if they're rusty.
> # if anyone knows where some of this is let us know.
>
> # have to be careful though because some of the>>
> # cleaners are too strong for plastic/rubber handles.
>
> end comments
>
>
>
>
> ---------- Forwarded message ----------
> From: Mike Schachter <mschachter at eigenminds.com>
> To: maestro <maestro415 at gmail.com>
> Cc: Noisebridge-discuss <Noisebridge-discuss at lists.noisebridge.net>
> Date: Thu, 30 Aug 2012 13:34:00 -0700
> Subject: Re: [Noisebridge-discuss] /usr/tools
> Yeah but what about /usr/local/tools?
>
>
> On Thu, Aug 30, 2012 at 1:03 PM, maestro <maestro415 at gmail.com> wrote:
> > # to most this is common sense...
> >
> > # to others please don't leave NB tools>>
> > # in the sink(s) in water as they will oxidize>>
> > # and become jankee.
> >
> > # if you're cleaning them, excellent! and thanks...
> > # if they need further deep cleaning stage them>>
> > # somewhere in the dirty room and we'll try to get>>
> > # some tool cleaner to submerge them in and some
> > # de-oxidizer if they're rusty.
> > # if anyone knows where some of this is let us know.
> >
> > # have to be careful though because some of the>>
> > # cleaners are too strong for plastic/rubber handles.
> >
> > end comments
> >
> >
> >
> > _______________________________________________
> > Noisebridge-discuss mailing list
> > Noisebridge-discuss at lists.noisebridge.net
> > https://www.noisebridge.net/mailman/listinfo/noisebridge-discuss
> >
>
>
>
> ---------- Forwarded message ----------
> From: Lee Sonko <lee at lee.org>
> To: Noisebridge List <noisebridge-discuss at lists.noisebridge.net>
> Cc:
> Date: Thu, 30 Aug 2012 14:17:48 -0700
> Subject: [Noisebridge-discuss] End Comments, was /usr/tools
> The first thing that bugs me most about maestro's posting style is that
> for all it's idiotic cuteness, it isn't syntactically correct. The "end
> comments" statement at the end would throw an error.
>
> The second thing is that maestro would have a much easier time and he'd
> improve readability of his "code" if he just commented the block with /*
>  */.
>
> The third thing is that it was cute the first couple times, now it's
> just... just like seeing Urkel for the second time.
>
>
>
>
>
> On Thu, Aug 30, 2012 at 1:03 PM, maestro <maestro415 at gmail.com> wrote:
>
>> # to most this is common sense...
>>
>> # to others please don't leave NB tools>>
>> # in the sink(s) in water as they will oxidize>>
>> # and become jankee.
>>
>> # if you're cleaning them, excellent! and thanks...
>> # if they need further deep cleaning stage them>>
>> # somewhere in the dirty room and we'll try to get>>
>> # some tool cleaner to submerge them in and some
>> # de-oxidizer if they're rusty.
>> # if anyone knows where some of this is let us know.
>>
>> # have to be careful though because some of the>>
>> # cleaners are too strong for plastic/rubber handles.
>>
>> end comments
>>
>>
>>
>> _______________________________________________
>> Noisebridge-discuss mailing list
>> Noisebridge-discuss at lists.noisebridge.net
>> https://www.noisebridge.net/mailman/listinfo/noisebridge-discuss
>>
>>
>
>
>
> ---------- Forwarded message ----------
> From: Jeffrey Carl Faden <jeffreyatw at gmail.com>
> To: Lee Sonko <lee at lee.org>
> Cc: Noisebridge List <noisebridge-discuss at lists.noisebridge.net>
> Date: Thu, 30 Aug 2012 14:23:22 -0700
> Subject: Re: [Noisebridge-discuss] End Comments, was /usr/tools
> Maestro.should { start.to :type, in(this.syntax) }
>
> it.would :make => (his[:emails] == More.feasible)
>
> Jeffrey
>
> On Aug 30, 2012, at 2:17 PM, Lee Sonko <lee at lee.org> wrote:
>
> The first thing that bugs me most about maestro's posting style is that
> for all it's idiotic cuteness, it isn't syntactically correct. The "end
> comments" statement at the end would throw an error.
>
> The second thing is that maestro would have a much easier time and he'd
> improve readability of his "code" if he just commented the block with /*
>  */.
>
> The third thing is that it was cute the first couple times, now it's
> just... just like seeing Urkel for the second time.
>
>
>
>
>
> On Thu, Aug 30, 2012 at 1:03 PM, maestro <maestro415 at gmail.com> wrote:
>
>> # to most this is common sense...
>>
>> # to others please don't leave NB tools>>
>> # in the sink(s) in water as they will oxidize>>
>> # and become jankee.
>>
>> # if you're cleaning them, excellent! and thanks...
>> # if they need further deep cleaning stage them>>
>> # somewhere in the dirty room and we'll try to get>>
>> # some tool cleaner to submerge them in and some
>> # de-oxidizer if they're rusty.
>> # if anyone knows where some of this is let us know.
>>
>> # have to be careful though because some of the>>
>> # cleaners are too strong for plastic/rubber handles.
>>
>> end comments
>>
>>
>>
>> _______________________________________________
>> Noisebridge-discuss mailing list
>> Noisebridge-discuss at lists.noisebridge.net
>> https://www.noisebridge.net/mailman/listinfo/noisebridge-discuss
>>
>>
>
> _______________________________________________
> Noisebridge-discuss mailing list
> Noisebridge-discuss at lists.noisebridge.net
> https://www.noisebridge.net/mailman/listinfo/noisebridge-discuss
>
>
>
>
> ---------- Forwarded message ----------
> From: Jeffrey Carl Faden <jeffreyatw at gmail.com>
> To: noisebridge-discuss at lists.noisebridge.net,
> webdev at lists.noisebridge.net
> Cc:
> Date: Thu, 30 Aug 2012 19:42:54 -0700
> Subject: [Noisebridge-discuss] A few minutes late to lab
> Frontend Web Dev peeps heading to lab: I might be a few minutes late.
> Anyone at the space, if you see confused people wandering around,
> please tell them!
>
> Thanks
> Jeffrey
>
>
>
> ---------- Forwarded message ----------
> From: Danny O'Brien <danny at spesh.com>
> To: Noisebridge Discuss <noisebridge-discuss at lists.noisebridge.net>
> Cc: rack at spesh.com
> Date: Thu, 30 Aug 2012 19:43:32 -0700
> Subject: [Noisebridge-discuss] sorry if the gate isn't working
> Pony is/was down, and I promised to move the gate API stuff to minotaur,
> which is our infrastructure-y machine, so I did that. It's taking a bit
> longer than I hoped though :(
>
>
>
> ---------- Forwarded message ----------
> From: "Eric W. Rasmussen" <ewr at majortek.com>
> To: noisebridge-discuss at lists.noisebridge.net
> Cc:
> Date: Thu, 30 Aug 2012 20:22:16 -0700
> Subject: Re: [Noisebridge-discuss] sorry if the gate isn't working
> I think it's important to state on the wiki/phone booth notice/ that the
> "#" is to be added to the end of the numerical sequence. Most people add it
> to the beginning. I know I did the first time.
>
> On 08/30/2012 07:43 PM, Danny O'Brien wrote:
>
>> Pony is/was down, and I promised to move the gate API stuff to minotaur,
>> which is our infrastructure-y machine, so I did that. It's taking a bit
>> longer than I hoped though :(
>> ______________________________**_________________
>> Noisebridge-discuss mailing list
>> Noisebridge-discuss at lists.**noisebridge.net<Noisebridge-discuss at lists.noisebridge.net>
>> https://www.noisebridge.net/**mailman/listinfo/noisebridge-**discuss<https://www.noisebridge.net/mailman/listinfo/noisebridge-discuss>
>>
>
>
>
> ---------- Forwarded message ----------
> From: Mitch Altman <maltman23 at hotmail.com>
> To: <ewr at majortek.com>, NoiseBridge Discuss <
> noisebridge-discuss at lists.noisebridge.net>
> Cc:
> Date: Thu, 30 Aug 2012 20:33:47 -0700
> Subject: Re: [Noisebridge-discuss] sorry if the gate isn't working
>  Um, since it's a wiki, can you change it?
>
>
> -----------------------
> > Date: Thu, 30 Aug 2012 20:22:16 -0700
> > From: ewr at majortek.com
> > To: noisebridge-discuss at lists.noisebridge.net
> > Subject: Re: [Noisebridge-discuss] sorry if the gate isn't working
> >
> > I think it's important to state on the wiki/phone booth notice/ that the
> > "#" is to be added to the end of the numerical sequence. Most people add
> > it to the beginning. I know I did the first time.
> >
> > On 08/30/2012 07:43 PM, Danny O'Brien wrote:
> > > Pony is/was down, and I promised to move the gate API stuff to
> minotaur,
> > > which is our infrastructure-y machine, so I did that. It's taking a bit
> > > longer than I hoped though :(
> > > _______________________________________________
> > > Noisebridge-discuss mailing list
> > > Noisebridge-discuss at lists.noisebridge.net
> > > https://www.noisebridge.net/mailman/listinfo/noisebridge-discuss
> > _______________________________________________
> > Noisebridge-discuss mailing list
> > Noisebridge-discuss at lists.noisebridge.net
> > https://www.noisebridge.net/mailman/listinfo/noisebridge-discuss
>
>
> ---------- Forwarded message ----------
> From: "Eric W. Rasmussen" <ewr at majortek.com>
> To: Mitch Altman <maltman23 at hotmail.com>
> Cc: NoiseBridge Discuss <noisebridge-discuss at lists.noisebridge.net>
> Date: Thu, 30 Aug 2012 20:37:55 -0700
> Subject: Re: [Noisebridge-discuss] sorry if the gate isn't working
> **
> You're correct. This is a Do-ocracy. I should have known better.
>
> On 08/30/2012 08:33 PM, Mitch Altman wrote:
>
>  Um, since it's a wiki, can you change it?
>
>
> -----------------------
> > Date: Thu, 30 Aug 2012 20:22:16 -0700
> > From: ewr at majortek.com
> > To: noisebridge-discuss at lists.noisebridge.net
> > Subject: Re: [Noisebridge-discuss] sorry if the gate isn't working
> >
> > I think it's important to state on the wiki/phone booth notice/ that the
> > "#" is to be added to the end of the numerical sequence. Most people add
> > it to the beginning. I know I did the first time.
> >
> > On 08/30/2012 07:43 PM, Danny O'Brien wrote:
> > > Pony is/was down, and I promised to move the gate API stuff to
> minotaur,
> > > which is our infrastructure-y machine, so I did that. It's taking a bit
> > > longer than I hoped though :(
> > > _______________________________________________
> > > Noisebridge-discuss mailing list
> > > Noisebridge-discuss at lists.noisebridge.net
> > > https://www.noisebridge.net/mailman/listinfo/noisebridge-discuss
> > _______________________________________________
> > Noisebridge-discuss mailing list
> > Noisebridge-discuss at lists.noisebridge.net
> > https://www.noisebridge.net/mailman/listinfo/noisebridge-discuss
>
>
>
> ---------- Forwarded message ----------
> From: Danny O'Brien <danny at spesh.com>
> To: Noisebridge Discuss <noisebridge-discuss at lists.noisebridge.net>
> Cc:
> Date: Thu, 30 Aug 2012 21:55:09 -0700
> Subject: Re: [Noisebridge-discuss] sorry if the gate isn't working
> On Thu, Aug 30, 2012 at 07:43:32PM -0700, Danny O'Brien wrote:
> > Pony is/was down, and I promised to move the gate API stuff to minotaur,
> > which is our infrastructure-y machine, so I did that. It's taking a bit
> > longer than I hoped though :(
>
> Okay, API (which means the gate) should be working now.
>
> Pony is still down -- it's a VM on stallion. Maestro, would you be
> interested in working with me help me fix that if I drop by tomorrow? I
> can also show you what I know about our Internet connectivity, too.
>
> d.
>
>
>
>
> ---------- Forwarded message ----------
> From: Jake <jake at spaz.org>
> To: "noisebridge-discuss at lists.noisebridge.net" <
> noisebridge-discuss at lists.noisebridge.net>, "Danny O'Brien" <
> danny at spesh.com>
> Cc:
> Date: Thu, 30 Aug 2012 22:57:00 -0700 (PDT)
> Subject: Re: [Noisebridge-discuss] sorry if the gate isn't working
> I said from day one that the scripts and all data should be on minotaur,
> since that's the computer the payphone and door unlocker are both wired up
> to.  But people argued with me.  Told me that Pony was the place to do
> stuff.  I tried to get them to understand hardware but it didn't work.
>
> and why does it need to have # at the end of a code?  It used to work fine
> without it.  If you pressed * or # it would just cancel and start over.
>
> what really bugs me is the idea that there's a huge paper sign on the
> payphone telling the world what the payphone is all about.  Gahd.
>
> -jake
>
> Danny wrote:
> Pony is/was down, and I promised to move the gate API stuff to minotaur,
> which is our infrastructure-y machine, so I did that. It's taking a bit
> longer than I hoped though :(
>
>
> _______________________________________________
> Noisebridge-discuss mailing list
> Noisebridge-discuss at lists.noisebridge.net
> https://www.noisebridge.net/mailman/listinfo/noisebridge-discuss
>
>


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